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nice tech needle with very cool jumps position info displayed in window title lots of cactusing, some 1f stutters hardest save is probably 17 due to the 11f+1+1 with a precise 1f stutter right after both 18 and 20 took a lot longer, but I really didn't think properly about the inputs I should be doing for them. when I did finally think to think about them, neither was particularly problematic, but maybe 20 could still be the second hardest save. or maybe 8, it was also kinda weird. 15 also took longer than 17, and due to it I figured out it's a lot easier for me to do the in-motion onPlatform 1f jumps by starting my movement a frame before I do the natural 1f. strats I used (if I correctly remembered): 1: 4f+7 3f(1f stutter), 12f 3f 2: .2 save, 11f+4 1f, timed .1-.3 3f 1f 3: 22f 2f (2f stutter), .27-.5 1f+5 fj 4: bonk, 6f+5 fj, .41-.5 bonk bhop, 1f (some djump) 5: .2 save, 5f+7 2f, .13-.31 1f+1+1 8f 6: 1f 4f+7 5f, 8f 5f 7: timed 7f (1f stutter) fj, timed 1f+1 6f 8: bonk bhop, 4f+6 fj, .1-.27 bonk late bhop, 1f fj 9: .1-.15 2f+8 2f+6 10: bonk late bhop, 8f+4 (1f stutter) 3f, .18-.5 fj 17f/18f 11: .2 save, 1f+7+1 12f+2, .1-.29 1f bhop, 16f 10f 12: 1f bhop, 7f+6 6f+4, .25-.44 9f fj 13: 4/5f bhop, 18f+1 fj, .1-.2 1f+1 fj 14: 14f 13f+2, .1-.17 1f bhop, 11f+2 fj 15: 8f fj, 1f 12f (some djump) 16: 10f+4 14f+1, 22f 3f 17: 11f+1+1 (1f stutter) 7-9f, .18-.43 1f+3 8-11f 18: vine bonk 1f tap, do the jump, .31-.5 6f 11f 19: .2 save, 3f+5+1 3f (1f stutter), .18-.33 17f 1f 20: 1f 5f+5+1 6f, .3-.5 1f+4 2f (2f stutter) Creator: ushio