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Developer: AM Factory Publisher: SNK Click Show More below, for platform, emulator and post-processing info and shaders download link Platform: Arcade Emulator: Arcade64 0.219 (continuation of MAMEUIFX) Shader(s): Gauss x, Gauss y, CRT Geom Bloom Vertical (configured on Arcade64’s Options : Default Game Options : OpenGL Shaders) Nightmare in The Dark was ingloriously released in 2000, fourteen years after the release of Bubble Bobble, the platform arcade from which Nightmare in The Dark takes the idea. For a horror fan like me, who used to play BB as a child, a game like BB (or Snow Bros. for that matter) with a horror theme, like Nightmare in The Dark, is highly interesting. The concept is exactly the same as Bubble Bobble: travel through 25 stages (75 less than BB) by means of first stunning, and then blowing up, monsters. The plot is something like this, P1 and P2 are two graveyard caretakers, and every night have to clean the area of the monstrous night prowlers. As in BB, you can create combos with a tactical use of your power and the quantity of mobs you decide to stun before actually blowing all of them up at the same time. Exactly as in BB, the combos reward you with extra point items. Thus, if you stun, say five monsters and then you blow them all up at once with a sixth stunned mob, then it rains points items. The only difference for this procedure with BB is that in BB you had to actually do a combo of movements and buttons before you even did put your coin, and you had to fill the screen with bubbles (your shot) for each bubble to become a points item when you blew up the monsters. I remember there were two tricks you did even before putting in your coin, one was for greater movement speed and the other was for the rain of points items. In Nightmare in The Dark you don't need to do any trick before starting to play, and you don't need to fill the screen with your shots, for them to become points items when you blew the last monster.