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Brutal Doom v21 is finally here, after almost 2 years since last Brutal Doom v20b official release (yes, it was when Starter Pack was released back in the New Year's Eve of 2016!). This update is really huge and you won't be disappointed because there are tons of multiple features, changes and additions that make this release a milestone. As you can see, the Push is in its WIP state, thus the beginning looks quite flat and unpolished. But take a look around, there are two tanks next you - the light and a normal tank. The light tank is the faster one but of course with lower amount of armor, armed with twin anti-air cannons. The normal tank is heavier, slower but also much better armored, armed with a heavy caliber MG and AT cannon. Both vehicles are really dangerous, but keep in mind that they are not invincible and can be destroyed quickly when under heavy fire. Especially when surrounded by monsters such as Mancubi or the biggest threat against tanks, Cyberdemons. The rockets are really destructive against our tanks, try to stay out and keep the distance when fighting against them. You may also notice that the crosshair for the tanks is a little bit misaligned, the actual center is a little bit upwards. Destruction of the tank means also the destruction of the player, so evacuate when it gets way too hot for you. Tanks are also great for rolling over the enemies, just sayin' ( ͡° ͜ʖ ͡°). 00:00 - Push (WIP) 08:43 - The Tower 14:19 - At Hell's Gate (WIP) 24:21 - Blood Swamp 37:58 - Stronghold