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Ready to create stunning, lifelike environments in 3ds Max? Start your journey with Forest Pack - the ultimate environment creation toolkit trusted by professionals in archviz, VFX, and gaming. In this step-by-step beginner tutorial, you’ll learn the core techniques that will take you from a minimal scene to a complete landscape using Forest Pack Lite or Pro. This is your first step to mastering the industry’s most powerful environment tool and learning the workflows used in top-tier studios worldwide. What you’ll learn: 00:00 - Introduction & Overview A quick tour of the tutorial goals and what you’ll learn using Forest Pack Lite or Pro — setting up the base scene and preparing for your first scatter. 00:40 - Creating a Basic Grass Scatter with Presets Learn how to quickly add vegetation using Forest Pack’s built-in presets, adjust display modes, and optimize your viewport performance. 04:03 - Adding Trees with 3D Library Assets Import tree models from the Forest Pack library, set up surfaces efficiently, and control distribution with areas, exclusions, and transforms. 06:30 - Scattering Custom Objects from the Scene Use your own 3D models - like Chaos Cosmos assets - and learn how to populate directly from the scene, link multiple Forest Pack objects, and control exclusions. 09:14 - Fine-Tuning with Custom Edit Mode Manually move, scale, or delete individual scattered items for precise composition control, and see how Custom Edit Mode integrates with procedural workflows. 11:10 - Simulating Natural Growth Patterns with Clusters Add multiple layers of shrubs and plants using the Clusters feature to achieve realistic natural groupings, with control over size, noise, and collisions. 14:52 - Using Falloff Curves for Smooth Transitions Blend the edges of areas using density and scale falloffs to create natural-looking paths and worn grass, including height-only effects for realism. 17:20 - Scattering Along Open Splines and the Lake Edge Create a stepping-stone path using open splines, then add rocks around the lake using Force Open Splines, collisions, and falloff curves for smooth blending. 21:30 - Painting Vegetation with Paint Areas Use Forest Pack’s fully procedural Paint Areas to manually scatter plants, adjust distribution and transforms, and paint directly from the camera view. Whether you’re an archviz artist, environment designer, or 3ds Max beginner, this tutorial will help you get comfortable with ForestPack’s most powerful core tools - fast! *Lear more about ForestPack: * https://www.itoosoft.com/forestpack Get the exercise files: https://www.itoosoft.com/tutorials/fo... Download Forest Pack Lite (Free): https://www.itoosoft.com/getfplite #ForestPack #3dsMax #Archviz #VFX #GameDev #EnvironmentDesign #ITOOSOFT