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分享遊戲特效三大美學要素與應用方法。 造型、色彩與動態是構成特效視覺設計最重要的三個基礎觀念,我將透過影片分享我從事16年遊戲特效、參與超過30款遊戲專案的特效開發心得,來講解相關的基礎設計知識,此外也透過收集來自於公開網路的優秀作品來做為案例說明。 礙於篇幅長度,主要針對大方向的觀念進行講解,當然還有更多可以深入探討的地方,就留給大家一起分享討論。 希望能幫助大家更容易理解抽象的美學觀念與運用技巧,大家可以透過比較系統性及邏輯性的觀念與方法去進行特效設計,也利用這些知識與觀念,來幫助我們設計出更具有創意及說服力的特效。 **** 引用之作品版權均為原作者所有,本影片純學術心得交流,歡迎分享轉載並標明出處,切勿做任何商業使用。**** 影片附有中、英、日文字幕,請自行切換使用。 希望大家都能樂在遊戲特效的旅程中。 Sharing the three major aesthetic elements and application methods of game VFX. SHAPE, COLOR and TIMING are the three most important concepts that make up the visual design of VFX. Through the video, I will share my experience of 16 years as real-time VFX artist, and more than 40 game projects in VFX development to explain the basic knowledge of the design, In addition, I have also collected the best works from the public internet to illustrate the case. Due to the length of this video, I will mainly focus on the general direction of the principle. Of course, there are still more in-depth discussion, so I will leave it to you to share and discuss. I hope to help you understand the abstract concept of aesthetics and the use of skills. You can be more systematic and logical concepts and methods to design visual effects, but also to use this knowledge to help you design more creative and convincing visual effects. ** The copyright of the quoted works belongs to the creator. ** ** This video is purely an exchange of academic experience. ** ** Welcome to share with attribution. ** ** Do not make any commercial using purpose. ** This video includes CN, EN and JP subtitles. Feel free to turn it on. 完整播放清單 Playlist • 遊戲特效視覺設計Real-Time VFX Visual Design Wish you enjoy the real-time VFX journey. My Linkedin / ryanzeng920