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My first proper collab with @HSSTUDIOS64. Hai henry! Instrumental - • Forgot the plot inst LORE: Henry always gave ideas, some half-baked, others genuinely clever. But Collin would dismiss every one of them, often with a sharp tongue and no patience. Over time, their friendship frayed. The final argument was explosive, cruel, and final. They stopped talking. Event I – “The First Ring” In the silence that followed, something awakened. Alone and bitter, Henry began to hear bells, faint at first, but constant. These were not normal bells. They echoed inside his mind, growing louder by the day. He called them “The First Ring.” With every toll, something changed. He saw the world bend in ways it shouldn’t. Memories started to distort. His thoughts unraveled and rewound like broken tape. Event II – “When the Sky Leaned In” One evening, the sky turned purple, not a sunset, not a storm. It leaned, sagging as if about to fall. Shadows stretched and moved without light. Animals went silent. People looked up, but only Henry could hear the ringing swell to a choir. He knew something was coming. Something reaching. The Reunion – “The Backyard” Out of guilt or fate, Collin reached out. They met again, awkward and quiet, in Collin’s backyard. No words could patch what had been broken. But then, the ringing stopped. In its place, a hum. A low distortion, crawling through the trees, creeping under their skin. It was no longer just Henry’s burden, it reached them both now. And then, Henry looked at Collin, eyes empty, voice hollow, and spoke the phrase that would haunt him forever: “There is a house burning down, somewhere.” He said it again and again, in whispers, in shouts, in song. Collin couldn’t escape it. It was a riddle, a curse, a guilt-trap. What the house is… is unknown. Some say it’s their friendship, burning in slow motion. Others think it’s a memory Collin buried long ago. But Henry knows. And he won’t let Collin forget. The distortion grows with each note, each confrontation, each bell. The mod’s songs reflect the stages: denial, regret, distortion, and revelation, until the house finally burns to the ground. Made with ZGameEditor Visualizer for FL Studio. Don't neuter me pls. algorithm stuff ignore this lmao Friday Night Funkin' (stylized as FRIDAY NIGHT FUNKIN' and often abbreviated to FNF) is an open-source donationware rhythm game first released in 2020 for a game jam. The game was developed by a team of four Newgrounds users, Cameron "ninjamuffin99" Taylor, David "PhantomArcade" Brown, Isaac "Kawai Sprite" Garcia, and evilsk8r. The game shares some gameplay features with Dance Dance Revolution and PaRappa the Rapper and borrows aesthetic influences from Flash games. The game has been credited with driving users back to Newgrounds, a site whose popularity peaked in the early 2000s.The game mainly revolves around the player character, Boyfriend, who must defeat a variety of characters in singing and rapping contests in order to continue dating his love interest, Girlfriend. Gameplay revolves around hitting notes with timed inputs while avoiding running out of health for the duration of the song.Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents in order to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "weeks" in-game, containing three songs each. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys. Some songs introduce more complicated patterns, with the player's pattern sometimes varying from the opponent's or both singers engaging in a duet.For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player's high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen.[1][5] The game contains two different modes of play: a story campaign in which songs are played linearly and a "free play" mode which allows for free selection of any of the game's music tracks.