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In this tutorial, we will configure our car for a Niagara drift smoke simulation within the sequencer, utilizing our simulation mesh. Subsequently, we will delve into the Niagara system, where I will guide you through the process of spawning particles from our skeletal simulation mesh. Additionally, we'll establish the connection between the particle emitter and the 3D gas master emitter, enabling us to generate smoke from our particles. Our exploration will extend to an examination of various settings such as density, velocity, density dissipation, resolution, bounds, fluid collisions, and more. Furthermore, I will demonstrate the procedure for caching the Niagara simulation within the sequencer of Unreal Engine. Additionally, the tutorial will provide an explanation on rendering volumes using path tracer in UE 5 Don't forget to leave your comments and questions below. Thanks for watching, and let's make some awesome simulations! 🚀🔥 Timestamp: 00:00 Intro 00:45 Enable Plugins 01:22 Setup in Content Drawer 02:01 Simulation Skeletal Meshes 04:28 Attach Sim Mesh to car control rig 05:24 Setting Particle Emitter 06:18 Initialize Sim Mesh 06:59 Grid 3D Gas Master Emitter 07:43 Set Particle Source 08:38 Set Fluid Source Attributes 09:28 Bounds 10:23 Adding Sim to Car 11:37 Collisions 13:23 Hiding Particles/Sim Mesh 14:06 Smoke Settings 17:08 Caching 19:07 Light Settings 20:35 Path tracer 21:50 Changing Sim Mesh Note: This tutorial is a bonus part of a series that my subscribers have asked for. Make sure to start here: • Advanced Car Control Rig for UE 5 🚗| No pr... Get the asset: https://www.cgtrader.com/designers/Da... SUPPORT ME: CGTrader: https://www.cgtrader.com/designers/Da... FAB: https://www.fab.com/sellers/Daniel%20... FOLLOW ME: Gumroad: https://danielweinlein.gumroad.com Twitter: / daniel_weinlein Website: https://www.danielweinlein.com Sketchfab: https://sketchfab.com/danielweinlein Instagram: / daniel_weinlein #unrealengine #niagara #car