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From snorting into a bucket, to recording the sound of his own footsteps along the banks of Sydney’s Parramatta River, Zander Hulmes went the extra mile to deliver an organic rack of SFX and a beautiful sound track for Windbound, driven by its procedurally generated world and player interactions. Its iconic music and sounds have already resonated among the growing number of Windbound fans, a tribute to the immense love and care that went into it. But developing a track that’s driven by the procedurally generated nature of the world wasn’t easy. Here’s our very own Zander Hulmes, Composer for Windbound, giving the inside scoop on what it took to craft the music of Windbound. It’s time to #BraveTheStorm Out now on PlayStation 4, Xbox One, Nintendo Switch, PC and Stadia ----------------------- Become part of our lovely community : WEBSITE: windboundgame.com TWITTER: / windboundgame FACEBOOK: / windboundgame INSTAGRAM: / windboundgame #Windbound #DeepSilver #5LivesStudios