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Sonic the Hedgehog (8-bit) is a 1991 platformer developed by Ancient for the Sega Master System and Game Gear. While it shares the name of the 16-bit Genesis classic, it is a completely distinct game redesigned to fit 8-bit hardware. Core Gameplay & Mechanics Pacing: The game is slightly slower and places a greater emphasis on exploration than high-speed running. Rings: When Sonic is hit, he loses all rings, but unlike the 16-bit version, they cannot be recollected—only a single non-collectible ring is dropped. Chaos Emeralds: There are six emeralds, and they are hidden within the main levels rather than awarded in special stages. Checkpoints: Instead of lampposts, the game uses Arrow Monitors to save progress within an act. The game features six zones, including three that are entirely exclusive to this version: Green Hill Zone: Familiar but with different layouts. Bridge Zone (Exclusive): Features a forced-scrolling act over crumbling bridges. Jungle Zone (Exclusive): Includes a vertical-climbing act. Labyrinth Zone: A water-themed level. Scrap Brain Zone: A high-tech factory. Sky Base Zone (Exclusive): An airship level where the final battle takes place. Music and Special Stages Soundtrack: Composed by Yuzo Koshiro, the music is highly regarded and features original tracks along with arrangements of the Genesis themes. Special Stages: Accessed by finishing an act with 50+ rings, these are pinball-style bonus rooms used to collect extra lives and continues, not emeralds. ~ Green Hill ~ 0:21 Bridge Zone ~ 4:34 #game #gameplay #gaming #sonic #sonicthehedgehog #8bit #retrogaming #retro #retrogames #sonic1