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0:00 - Divine Daughter Restriction: Rare/SR only This restriction is more or less just the original stage since the important units the first time around were Rares/SRs. Same thing goes as last time. Reward: 1M XP _ _ _ _ _ _ _ _ _ _ 1:19 - Requiem for Angels Welcome to Gregory purgatory. If you were looking for a challenge, you’ll get your challenge… assuming you don’t have any good Curse units. Although I have KFC who is perfect for shutting down Papuu on this stage, I won’t use him just to show how this stage goes without Curse. Rich is not needed here as the few starting enemies are more than enough to help build max wallet. You will encounter 3 Ultrabaas, 1 Megabaa, 1 Mistress Celeboodle, and 2 Gregories before you hit the base. If you wanted to here, you can abuse Ultrabaa to stack about 40 Couriers before hitting the base and use Slow Beam to stall the boss wave so Courier can quickly kill Papuu. Again, not doing that to show how this stage goes without cheese. If you are playing this normally, make sure you have at least a few units at the front to stall for a few seconds after the boss wave. When you hit the base, Papuu will spawn with a Mr. Puffington and more Aliens, most notably now Kid Tappa. Make sure Tappa attacks something before your initial stack dies completely or else you won’t be able to instakill Puffington. From here, lure Puffington to your base and use Idi to take him out instantly. You should also send in Bahamut to deal with the initial wave of Aliens and Megabaa since you’ll definitely get your return on cash from this. From here, you should carefully use the combination of Can Can, Liberty, Neo Saw, Seafarer, and Hitman to deal with immediate threats while trying to use Sniper to prevent Papuu from deaing damage to your base. If you need to preserve your stack, Curseblast Papuu to prevent the majority of the damage dealt through Toxic. This is important if 2 or more Gregs are up front and you have a healthy Neo Saw dealing with them. From this point on, it’s an endurance match to outlast enough Greg spam to take out Papuu before your base is destroyed. If you have base HP of at least 200k, you should be perfectly fine on this stage. Reward: Cossack TF Unit Levels: Manic Eraser, Jetpack, Slime, Hitman, Saw, Bahamut - 50 Can Can - 50 (All talents) Idi - 47 Seafarer - 45 (Freeze 10) Liberty - 45 Recommended Ubers: Toxic Immune Angel Curse Rushers _ _ _ _ _ _ _ _ _ _ _ In his True Form, Cossack becomes sober and becomes a British Royal Guard. _ _ _ _ _ _ _ _ _ _ _ Royal Guard Cat Stats (Lv. 50): HP - 37,800 (+55%) Speed - 15 (+4) Range - 165 (+35) Damage - 2,835/2,835 (+75%) Vs Relic - 8,505/8,505 Vs Alien - 11,340/11,340 DPS - 8,505 Vs Relic - 25,515 Vs Alien - 34,020 Abilities: Massive Damage vs Relic (and Alien) Immune to Curse (and Wave) _ _ _ _ _ _ _ _ _ _ _ Royal Guard gets a lot of base stat increases, but still retains melee range, making his new selection of enemies he outranges still slim even with the new Alien target. …however, these stats also extend his selection of targets to anything that can reasonably be tanked as well. Beforehand, Vodka had terrible stats that made him unable to take hits and damage that made him not worth using even against his singular good matchup, Oldhorn. Now, Royal Guard has damage comparable to Awakened Bahamut, making the payoff for getting even a single Royal Guard to an enemy for even a second a worthwhile endeavor. It helps that Relic and Alien have great Freeze support in Doron and Seafarer respectively to open up enemies that outrange Royal Guard normally. This makes Guard a great choice to burn down melee Aliens like Star Peng and Gregory as well as Relic backliners such as Othom and Lowkey. With Weaken support from Naala, he can even do great damage to backliner Relics without any Freeze at all! This is helped by the speed increase making him less sluggish. Lastly, the addition of Wave Immune seems small, but it makes him a viable general anti-Wave unit. A lot of Wave enemies are melee range and don’t do too much damage per hit, allowing Guard to use his respectable raw DPS to help take down even stronger Wave enemies such as Deathkory. However, the only times he will really shine against Wave enemies are against his targets: Elizabeth, Youcan, Haniwanwan, and his Colossal variant Gigahaniwan. Overall, these simple and frankly strange changes to Guard turn what was once a trash unit into a situational stage carry unit. A shame it had to come at the cost of abandoning communism, but this unit is just too fun to use now. _ _ _ _ _ _ _ _ _ _ _ _ Music Used: The Finale/The Heart - Slay the Spire