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This is a demonstration of Sinking Feeling from the Advance Wars 2 normal campaign done in 9 days with a perfect score, while also getting the map to Danger x 9. While 9 days has been achieved before, it was thought to be mutually exclusive with getting the map. The enemy phases here are all very likely - no misfires or weird behavior is needed. The player phases are a different story - you need a lot of good luck rolls to take down the battleships with tank support. The previous 9 day strategy from Joey built a battleship on day 4, but we need to build a lander for the lab map instead. This means approximately 1.5 more battleships worth of damage needs to be done with the existing units. This requires more aggressive positioning starting from the first power turn, as well as some carefully planned shots so that tanks can get the hits they need in and we don't get annoying joins. This was done on emulator with savestates and a tool to dynamically set RNG. To ensure this is possible without any tools, RNG is only adjusted during player phase, where it can be manipulated by waiting on the damage forecast or by cursor dancing movement.