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This was done on Version 2.3. NRI - No Regular Items. ie, no accessing the or Quick Pockets commands inside or outside battle. Also, no Auto Phoenix/Med/Potion armor abilities. Use command and Mix ovedrive are allowed. NS - No Summons. You can't summon except when forced to. (Exceptions: Forced Garuda battle in Besaid, forced fights against Isaaru.) NDG - No Dropped Gear (from bosses). NTNGNFB - No Threaten, No Gravity attacks, No "Full Break" Skill. NNE - No [No Encounters] auto-ability. NTQ - No Trio of 9999/Quartet of 9 Mixes. Alongside with those restrictions, I will also do a progression lock where you will not be allowed to do postgame stuffs (Cavern of the Stolen Fayth and beyond) before beating BFA & Yu Yevon. This is to ensure BFA is at its intended difficulties. Without any gravity attacks, this fight becomes tighter now, but it's still doable with the right preparations. For status protections, the most important one will be Poisonproof cause you don't want to waste time to cure it. You could get away with not using Zombieproof, because the only thing that you need to survive is Gaze so healing is very minimal in this fight, and the Zombie could be cured by Negation too. But since Poison+Zombieproof is also gonna be useful for Crazy Yojimbo later, I just customized it now anyway for some characters, just to be safe. Also, from the Sin & Sinspawn Genais battle, you'll get some HP Sphere and Return Sphere which I already used it on some characters here. For Lulu, since she already at the end of her Doublecast' path, I had her warped to Osmose path for some juicy early Magic stats. For HP Spheres I used it on Tidus' and Rikku's path, since Yuna and Lulu will go on their paths later respectively, both of them will also reap the benefits later. Now, let's move on to the fight itself. For the first couple of turns, you want to immediately Silence Sin to avoid its Slow counter and avoid Demi, and then after that you could start to Slow and Poison it. While that's done, you want everybody hasted while Auron could start Mental and Armor Break Sin. Maelstrom is proportional to your current HP so you could ignore it, for Gaze you need to make sure that you had 1.5k+ HP to survive. You also want to reapply Silence before Waterga, you could also Reflected it for some extra damage but you need to set up Reflect for all 3 of your characters so I don't think it's worth it. Our main damage dealers would be Lulu and Rikku. Lulu will be Doublecasting Firagas while Rikku can use Copycat. I had her take the extra magic nodes from her Sphere Grid for extra damage, and it will be useful later on too cause I'm planning to make her a Magic user. You could also further boost her damage by using a Magic Booster weapon, the increased damage still affected the Copycat-ed spells but it will not increased the MP cost for Copycat. This will make her Firagas actually deal more damage than Lulu, funnily enough. For the third damage dealer I had Tidus or Auron, while Armor Broken Tidus could deal 8.5k+ damage with two elemental strikes and Auron could easily deal quad 9s. If all of that wasn't enough, you could also use Delay Attack/Buster + copycat cheese to give yourself more turns, which is why I tried to Scan it on the last turn to see if I needed to use the cheese or not, but thankfully it was not needed.