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Playthrough of Heavy Unit: Mega Drive Special, Toho's 1990 horizontally scrolling shooter for Sega Mega Drive/Genesis. Related videos: • Heavy Unit (Arcade) Playthrough • Heavy Unit (PC Engine/TurboGrafx-16) Playt... Heavy Unit: Mega Drive Special is a horizontal scrolling shooter released for the Mega Drive in 1990. It is an enhanced port of the 1988 arcade game Heavy Unit and retains the same core framework while adjusting certain elements for home-console play. The game’s main distinguishing feature is its transformation system, which allows the player’s ship to change into a humanoid mech when collecting a specific power-up. Each form offers different movement characteristics and weapon behavior, encouraging players to adapt their approach depending on the situation. In ship form, the player fires a forward shot and drops bombs, with movement that starts slowly but improves with speed upgrades. In mech form, the player gains stronger weapons but becomes a larger target, making dodging more difficult. Both forms rely heavily on power-ups, which include speed boosts, shields, weapon enhancements, and extra lives. Losing a life removes all upgrades, which increases the challenge and makes recovery more demanding. Stages are broken into checkpoints, and each level concludes with a boss encounter. The game spans six stages with steadily increasing difficulty. Navigation can be strict: touching terrain or certain background objects results in immediate destruction. This design choice creates tension but can also be unforgiving, particularly in tight corridors. Enemy patterns are straightforward early on but become more aggressive later, requiring memorization and careful positioning. The limited variety of weapons, especially in mech form, leaves less room for experimentation compared to other shooters of the era. Visually, the game presents colorful backgrounds and a mix of mechanical and alien environments. The Mega Drive version improves on some aspects of the original arcade presentation, offering sharper sprites and more distinct stage themes. Sound effects are typical of early Mega Drive shoot-’em-ups, with a functional soundtrack that supports the action without standing out prominently. Controls are responsive, and the game includes options for difficulty, rapid fire, and number of lives, giving players some ability to tailor the experience. Even with these options, the combination of a large hitbox in mech form, strict collision detection, and the loss of power-ups upon death contributes to a challenging overall experience. Overall, Heavy Unit: Mega Drive Special offers a distinctive—though sometimes uneven—shoot-’em-up experience centered around a ship-to-mech transformation mechanic. It provides solid action, a recognizable style, and enough challenge for players who appreciate demanding, methodical shooters. While it lacks the refinement and variety found in some of its contemporaries, it remains a notable early entry in the Mega Drive’s shooter library.