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I HAVE FINALLY DONE IT. I've been working on this for the past 6 months, i'm pretty sure I was going to be the first one doing it, but someone did it before me a couple weeks ago. • Babies first doable NG(Alpacky stacking) I do have a proof of concept of my previous strat, but it is much more difficult to pull of, so i'll make a separate video. For this video, I use a mix of Vuis' strat (Alpacky stacking) and mine. -----------‐------------------ PHASE 1 - Alpacky Dark Cat alone is enough to stall Alpacky and max wallet/cash without damaging it. I send an occasionnal Flying to get rid of peons. Then, I lure Alpacky a bit and start to stack Leg + Whale + Dragon. At 50% hp, add Flying Dark and Jamiera. There's a quite hard sniper timing to kill Alpacky right as his survive ability triggers. Everything will reach the base more or less at the same time. ---------------------------------- PHASE 2 - Boss wave to Kurosawah attack (2:55) The first Mr Angel isn't much of a problem than I though it might be. Just wait for it to die and try to get a sniper hit on Doremi right in the middle of its first attack. From now on, only send Dark, Leg, Dragon. Maybe Whale if you got extra cash. Pushback Kurosawah when he's about to attack. Timing isnt very important. When Kurosawah finally land an attack, notice how it barely makes a difference. Leg and Dragons are at safe distance, Whales are barely fine, thanks to defense combo + base damage reduction. There's also a clumb of cats incoming, thanks good timing using the boss wave. -------------------------------- PHASE 3 - Kill Doremi (3:15) Without superfeline, we can't really chain Doremi at our base. But it doesn't matter because the goal is to survive another kurosawah hit and kill Doremi on place. The only problem is a single Mr Angel that spawns at 3:18. My strat is to keep sending Dark Cats so this Mr Angel can hit anything too relevant. There's also a Trolly Blogger that pushback the front line, which effectively helps Mr Angel advance, get in front of the base and get killed. -------------------------------- PHASE 3b - Kill Doremi at your base (not shown) If Doremi gets out of its chain, I usually wait for it to get very close to the base and try to use Flying as main DPS. The goal is to get 1 Flying hit per Doremi attack. I use Leg/Dragon as backup. Jamiera is used ONLY for the last knockback, because he's strong it itself but is detrimental to other units because you can't get Doremi back at the base after that Make sure to check out my other run! Its even more crazy than this one!! • Battle Cats - The most crazy Babies First ...