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This is the first few levels of Zeewolf 2: Wild Justice by Binary Asylum. Just like Zeewolf 1, I got up to a mission where I couldn't quite get that last bit done, so went and suicided the helicopter. I don't know what was up with this game. My aiming was just really off. But that tree regretted it. :) This is a cool helicopter faux-sim / shooter with a visual look similar to Virus/Zarch. It's the same as the prequel, Zeewolf, but with a more optomised 3D engine, giving a higher frame rate, and much more complex/involved missions. I'm playing it in NTSC mode, capturing it off a 60Hz display, so it should all look buttery-smooth. The game is WHDLoad installed on a virtual A1200 with 68030 processor at 50MHz. (Played in WinUAE on a PC, shown on a 60Hz LCD display. Controlled with a mouse, though it can be played with joystick. I think mouse works better for this one.) It will play with a higher frame-rate if I use the recompiler, or set instant blitter. But the speed of the cannon gets annoyingly fast, and the in-game mission summary would crash the game. Game-play from Zeewolf 1: • Zeewolf (Amiga ECS 50Hz) Lemon Amiga link for Zeewolf 2: https://www.lemonamiga.com/games/deta... Hall of Light link for Zeewolf 2: https://hol.abime.net/1623