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⬇️ Download the full project files: / alizoh Welcome to Part 1 of the Unreal Engine Gameplay Ability System (GAS) Tutorial Series! 🎮 In this video, we’ll set up our project, integrate GAS, and create a base character in C++ that we’ll use to build both the player and enemy characters in Blueprints. This is the foundation for everything we’ll create in the series, so don’t skip it! 👉 By the end of this series, you’ll learn how to build scalable, reusable, and multiplayer-ready abilities for your Unreal Engine projects. From dashing and teleporting to projectiles, AOE attacks, Buffs, Debuffs and much more. ✨ Support the channel & get exclusive perks on Patreon: / alizoh 📌 Support videos • How to Setup Unreal Engine for C++ (Step b... (Setup dev environment) • From Blueprints to C++ in Unreal Engine (B... (intro to C++ tutorial) • Should You Use Unreal Engine’s Gameplay Ab... Chapters: 00:00 What You'll Learn in this Series 00:53 What You'll Need to Start 01:38 Setting Up the Project 02:56 The Base Character Setup (Ability System Component) 13:43 Creating the Player Character 19:03 Creating the Enemy Character 20:43 Next Up in Part 2! 🚀 About the Series This Unreal Engine GAS tutorial series covers everything you need to master the Gameplay Ability System: Abilities, attributes, effects, gameplay tags & cues Building modular & reusable abilities Custom ability tasks and base ability classes Handling multiplayer Granting Ability Sets Cooldowns, costs, and more... Perfect for anyone building an RPG, MOBA, shooter, or multiplayer game in Unreal Engine 5. 🔔 Don’t forget to like, subscribe, and turn on notifications so you don’t miss the next part of the series! #UnrealEngine #GameplayAbilitySystem #GASTutorial