У нас вы можете посмотреть бесплатно Why Singletons Break Your Game & The Right Way to Fix It in Unity. или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
In this video, I share my experience as a game development intern working on a 3D survival game. I faced unexpected challenges with singletons, particularly when building a tutorial scene. I explain what singletons are, how they’re used, and why they can cause issues when not handled carefully. After running into null reference errors, I found a better solution using Unity's Scriptable Objects, inspired by Ryan Hipple's approach. In the tutorial, I walk through how to replace singletons with a Game Event and Listener system, making the code more robust and flexible. Join me as we dive into using Scriptable Objects and Unity Events to handle in-game events smoothly, even when certain managers aren’t available. Timeline: 0:00 – Introduction & Internship Experience 0:20 – Explanation of singletons and their drawbacks 1:30 – Introducing the sample game scenario 2:05 – Discovering a Better Approach: Scriptable Objects 2:15 – Setting Up Game Event Listener (Subscription Model) 3:36 – Creating the Game Events Script (Channel System) 4:46 – Testing 6:13 – Final Thoughts & Benefits of Event-Driven Architecture in Unity Hashtags: #GameDevelopment #Unity3D #ScriptableObjects #SingletonPattern #UnityEvents #GameDesign #CodingTutorial #NullReferenceError