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Pretty much everything I could find playing in training for the past three days. Video contains mostly practical combos, BnB's, situational combos, throw resets, and dash cancel combos. I haven't seen any other Asuka combos or even touched her trial mode stuff, so I dont know if this stuff is new. I will say that I was definitely inspired by desk's dash cancel video to see if I could find anything for Asuka. After finding a couple of uses for dash cancels with her, I think she's probably one of the best characters in the game. I still need to find a second character to play with but i've been so consumed with Asuka that I havent touched any of the other characters. lol The BGM I used for the video is called Signed By Tyler Clark. If you want to download it go here... / tyler-clark-singed Input Notes: j.=Jump, st.=stand, cr.=crouch, hcb.=half-circle-back, dp.=dragon-punch-motion, fwd.=forward, (CH)=counter-hit (dash cancel)=half-circle-back, hold any kick, and dashing forward(forward,forward motion with the stick). Also, when I use the "~" sign I'm indicating that you have to chain the normals together by canceling one normal into the other. For example.(st.LP~st.MP~st.LK) you're canceling the st.LP into the st.MP and st.LK target combo. (00:00) j.HP,st.MP~st.LP~st.MP~st.LK~st.MK~cr.MP,(hcb.P,P,fwd.P) (00:05) j.HP,st.MP~st.LP~st.MP~st.LK~st.MK~cr.MP,(hcb.P,P,throw rest) (00:13) j.HP,st.MP~st.LP~st.MP~st.LK,dp.K,j.HK,df.HKx2,dp.K (00:20) j.HP,st.MP~st.LP~st.MP~st.LK,dp.K,fwd.MP,st.MK~cr.MP,dp.P,sweep (00:28) j.HP,st.MP~st.LP~st.MP~st.LK,dp.K,fwd.MP,st.MK~cr.MP,hcb.K,sweep (00:36) j.HP,st.MP~st.LP~st.MP~st.LK,dp.K,j.HK,st.HK,hcb.K,sweep (00:43) j.HP,st.MP~st.LP~st.MP~st.LK~st.HK,(EX)hcb.KK,cr.LP,st.MP,hcb.K (00:50) j.HP,st.MP~st.LP~st.MP~st.LK,dp.K,fwd.LK(2hits),st.HK,dp.P,sweep (corner only) (00:58) j.HP,st.MP~st.LP~st.MP~st.LK,(EX)dp.KK,fwd.LK(1hit)~fwd.LP,st.HK,dp.P,sweep (01:07) j.HP,st.MP~st.LP~st.MP~st.LK,(EX)hcb.KK,cr.MP,dp.P,sweep (01:15) fwd.HK(2hits),sweep (01:18) fwd.HK(2hits),(EX)dp.PP,sweep (01:24) fwd.HK(1hit),st.MK~cr.MP,dp.P,sweep (01:29) fwd.HK(1hit),st.MP~st.LP,hcb.K,sweep (corner only) (01:33) fwd.HK(1hit),fwd.LK(1hit)~fwd.LP,st.MP,dp.P,sweep (corner only) (01:40) fwd.HK(1hit),fwd.LK(1hit)~fwd.LP,st.MP,hcb.K,sweep (corner only) (01:45) fwd.HK(1hit),fwd.LK(1hit)~fwd.LP,st.MP~st.HK,(EX)dp.PP,sweep (corner only) (01:52) fwd.MP,st.LP~st.MP~st.LK,dp.K,fwd.MP,st.MK~cr.MP,dp.P,sweep (02:01) fwd.MP,st.LP~st.MP~st.LK,dp.K,fwd.LK(1hit)~fwd.LP,st.HK,dp.P,sweep (corner only) (02:09) fwd.MP,st.LP~st.MP~st.LK,dp.K,fwd.LK(2hits),st.HK,dp.P,sweep (corner only) (02:17) fwd.MP,st.LP~st.MP~st.LK,(EX)hcb.KK,st.LP,st.MP,hcb.K,sweep (02:25) fwd.MP,st.LP~st.MP~st.LK~st.HK,(super)hcb.KKK (02:35) back.MP~st.MK,(dash Cancel),st.LP~st.MP~st.LK,dp.K,fwd.MP,st.MK~cr.MP,dp.P,sweep (02:43) back.MP~st.MK,(dash Cancel),st.MP~st.LP~st.MP~st.LK~st.MK~cr.MP,(dash cancel),throw rest (02:50) back.MP~st.MK,(dash Cancel),st.MP~st.LP~st.MP~st.LK~st.MK~cr.MP,dp.K,fwd.MP,st.MK~cr.MP,dp.P,sweep (02:59) back.MP~st.MK,(dash Cancel),st.MP~st.LK,(EX)hcb.KK,st.LP,st.MP,hcb.K,sweep (03:07) back.MP~st.MK,(dash Cancel),st.MP~st.LK~st.HK,(super)hcb.KKK (03:17) (CH)cr.HP,Dash,st.MP~st.LP~st.MP~st.LK,dp.K,fwd.MP,st.MK~cr.MP,hcb.K,sweep (03:25) (CH)cr.HP,back.MP~st.MK,(dash Cancel),st.MP~st.LK,(EX)hcb.KK,st.LP,st.MP,hcb.K,sweep (03:33) (CH)cr.HP,back.MP~st.MK,(dash Cancel),st.MP~st.LK~st.HK,(super)hcb.KKK