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UX as a strategy for your game and studio - Celia Hodent 1 месяц назад


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UX as a strategy for your game and studio - Celia Hodent

User experience has become trendy in the game industry, yet it's mostly approached very narrowly, around a game's UI. UX is much broader than a good UI. It's about interaction design, user research, and more importantly, it's a mindset that affects all aspects of game development. This talk is about approaching UX in its broad sense and how to set it as a strategy in a game project and at the studio, from clearly defining the experience for players all the way to setting studio's core values, such as accessibility and ethics. - DevGAMM is the B2B conference for game industry professionals. With a 17-year legacy, the event delivers top-quality content, tailored activities for publishers and developers, opportunities for hiring, and effective networking. The current event locations are Lisbon (Portugal) and Gdańsk (Poland). Learn more: https://devgamm.com/ Become a speaker: https://bit.ly/3isHdJP Join our community: Twitter –   / devgamm   LinkedIn –   / devgamm   Discord –   / discord  

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