У нас вы можете посмотреть бесплатно Exploratory Programming for the Arts and Humanities или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Welcome to Video 1 of our intensive study of Nick Montfort's, 'Exploratory Programming for the Arts and Humanities'. This video covers the Introduction and Chapter 1 of Exploratory Programming for the Arts and Humanities, establishing our foundation for thinking with computation. Core Themes: Computation as Culture: This is a book about understanding computation as a vital part of our culture rather than just a technical skill for professional developers. The Exploratory Mode: Programming is introduced as an iterative design process that allows the programmer to discover the ultimate direction of a project through the act of programming itself. Exploration vs. Exploitation: We distinguish between exploiting existing knowledge for efficiency and exploring new, random possibilities to reach culinary or creative breakthroughs. The Computer as a Sandbox: We view the computer not as a power tool for completion, but as a sketchpad, sandbox, telescope, and microscope for humanistic inquiry. Code vs. Data: In Chapter 1, we learn to distinguish between instructions (code) and the values those instructions act upon (data) by modifying simple textual machines. Programming as Practice: Learning to program is a social activity and a practice that requires repetition, much like playing a musical instrument or participating in a sport. Key Quotes: This is a book about how to think with computation and how to understand computation as part of culture. The computer can be used for even more impressive purposes when understood as a sketchpad, sandbox, prototyping kit, telescope, and microscope. Programming—the code itself—is the place from which the most significant innovations emerge. Programming is a practice... to really make any sort of progress, one has to actually undertake the practice and try out the activity. Bibliography: Montfort, Nick. Exploratory Programming for the Arts and Humanities. Cambridge, MA: The MIT Press, 2016. #ExploratoryProgramming #ArtsAndHumanities #DigitalHumanities #CreativeComputing #NickMontfort #Banff2026 #ComputationalInquiry #CodeAsCulture #HumanBookComputer #SoftwareFreedom #ThinkingWithComputation #ProgrammingAsPractice #NarrativeSovereignty #AvatarOfAgency