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Combo Notation ------ L: Light Attack. Number indicates where in the attack chain. H: Heavy Attack. Number indicates where in the attack chain. R(#): Charged Heavy Attack. Number indicates the level of charge. Q: Martial Art Skill. Sp: Special Skill. SB: Stormbreaker Spear. HQ: Heavenquaker Spear. ----- .dc(#): Deflect cancel the attack it is connected to, after 'x' number of hits. For example, Sp.dc(2) would mean to deflect cancel after the second hit of your Special Skill. Intro - 0:00 Build - 0:24 SB Standard - 0:44 Begin with Stormbreaker (SB). L1 - Sp.dc(2) SB Standard EX - 0:51 Begin with Stormbreaker (SB). Sp.dc(2) - R1 - Sp.dc(2) - R1 SB Catch - 1:05 Begin with Stormbreaker (SB). Q - Sp.dc(2) - R1 - Sp.dc(2) - R1 SB Catch + Mystic - 1:21 Begin with Stormbreaker (SB). Q - Free Morph - R1 - Sp.dc(2) - R1 - Sp.dc(2) - R1 SB Dunk Infinite - 1:39 Begin with Stormbreaker (SB). Sp.dc(2) - Free Morph.dc(1) - R1 - Sp.dc(2) - Free Morph.dc(1) - R1 - Sp.dc(2) HQ Standard - 1:54 Begin with Heavenquaker (HQ). Q - L1 - L2 - L3 - L4 HQ Standard EX - 2:04 Begin with Heavenquaker (HQ). Q - L1 - Sp.dc(2) HQ Standard EX2 - 2:14 Begin with Heavenquaker (HQ). Q - L1 - Sp.dc(2) - L1 - Sp.dc(2) HQ Enhanced Standard - 2:27 Begin with Heavenquaker (HQ). Q - L1 - Sp.dc(2) - Free Morph.dc(1) - R2 - Sp.dc(2) - Free Morph.dc(1) - R2/Serene Pity HQ Infinite - 2:43 Begin with Heavenquaker (HQ). R2 - Free Morph.dc(1) - R2 - Free Morph.dc(1) - R2 HQ Infinite EX - 2:57 Begin with Heavenquaker (HQ). L1 - Sp.dc(2) - Free Morph.dc(1) - R2 - Sp.dc(2) - Free Morph.dc(1) - R2 HQ Yaksha Combos - 3:13 Begin with Heavenquaker (HQ). Yaksha Rush - R2 HQ Yaksha Extended - 3:32 Begin with Heavenquaker (HQ). Yaksha Rush - R2 - Q - L1 Dual Weapon Combos - 3:43 Begin with Stormbreaker (SB). Q - Sp.dc(2) - HQ R2 SB Catch & Cleanse - 3:55 Begin with Stormbreaker (SB). Q - Free Morph.dc(1) - R1 - Sp.dc(2) - HQ R2 - Q - L1 - Sp.dc(2)/Serene Pity SB Catch Mix - 4:11 Begin with Stormbreaker (SB). Q - Free Morph.dc(1) - R1 - Sp.dc(2) - HQ R2 SB Catch Variant - 4:25 Begin with Stormbreaker (SB). Q - Free Morph.dc(1) - R1 - Sp.dc(2) - HQ R2 - (SB). R1 - Q - Free Morph.dc(1) - R1 (2) - L1 etc. SB Leaping Toad - 4:44 Begin with Stormbreaker (SB). Sp.dc(2) - HQ - Leaping Toad.dc(2) - L1 - Q - L1 - Sp.dc(2) Combo Flaws - 4:58 SB Charged Catch - 5:17 Begin with Stormbreaker (SB). R1 - Q - Free Morph.dc(1) - R1 SB Charged Catch EX - 5:27 Begin with Stormbreaker (SB). R1 - Q - Free Morph Outro - 5:36 ----------- Rather than treating everything as a single, rigid combo, it’s more useful to think about how different options flow into one another. There are countless ways these chains can branch, and I’m only covering a small selection of what’s possible. Your available vitality and current weapon cooldowns heavily influence which routes you can take at any given moment. Use these as inspiration to let you know what works well with each other in order to not drop combos during your games. Thank you @snowynightowl1 for helping with the making of this video. side note: @mm莲-k6k personally told me herself that she hasn't seen anyone in CN use these, so i'll take those words to heart. #wherewindsmeet #wwmcies1 #wwmcies2 #wherewindsmeetgameplay #wherewindsmeetguide #wherewindsmeetgame