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In the first part of our massive US Army Ground Forces base project, we are starting with the Tank Training Area. I’ve decided to split this build into multiple parts because I’m focusing heavily on micro-detailing to achieve the most realistic look possible. In this video, I’m overhauling the base by removing old vehicle assets and replacing them with modern armored units, logistics trucks, and the latest Patriot missile systems. You will also see how I integrated a highway directly under the military zone by designing reinforced, bunker-style tunnel entrances to ensure both security and a professional aesthetic. I also use the Real Vision Pack decals to demonstrate how you can create realistic surface textures for a weathered, military feel. MAP: EMERALD ARCHIPELAGO #citiesskylines2 #usarmy #tanks #realisticcity #militarybase #CS2Detailing #realvisiondecals #groundforces Hello people, my name is Mert. I'm an artist who loves to improvise! This is your hub for creativity, aesthetic design, digital construction, with the eye of an artist. Here, I explore the art of building immersive virtual worlds. In this channel I'm making videos about builder games or strategy games with builder feature, maybe more... Patreon: / blackseabuilder Instagram: / blackseabuilder If you wonder which mods I'm using in my game, you can check my Patreon for free! My PC Specs: 🔹 CPU: AMD Ryzen 7 5700X (3.4 GHz) 🔹 GPU: NVIDIA GeForce RTX 4060 Ti (8 GB) 🔹 RAM: 32 GB DDR4 @ 3200 MHz 🔹 Storage: 1 TB M.2 SSD (Windows 11) Chapters: 00:00 Introduction 01:41 Replacement of New Assets 05:19 Terrain Works 08:04 Tank Training Area: Tank Trenches 15:00 Tank Training Area: Tank Obstacle Course Part 1 19:55 General Detailing & Surface Textures 26:32 Tank Targets 28:20 Realistic Detailing 32:43 Tank Training Area: Tank Obstacle Course Part 2 33:54 Surface Texture Detailing 35:47 Hardened Highway Tunnel 37:56 Fences, Watch Towers & Other Realism Details 47:48 Last Changing Around Tunnels 49:40 Last Touches 52:04 CINEMATIC