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Is aiming primarily a skill that can be developed, or does our gear play a bigger role than we think? I test a 1980s ball mouse in competitive FPS games to explore the limits of skill, aim, and outdated peripherals. *This unit is likely a transitional one and not necessarily made in the 1980s. The "1980s" tag is meant to represent the rubber ball and roller technology, which was actually designed even earlier. (also, special thank you to @pinguefy/@pinguefied for assisting in the script-writing process) What I Use: Endgame Gear OP1 8k: https://amzn.to/4fiDqfJ Artisan FX Zero Mid: https://amzn.to/4gvPRFO Artisan FX Raiden Mid: https://amzn.to/40aawcj Aim Discord! (Join us!) / discord Aim & Valorant Coaching: https://metafy.gg/@keeah https://coachify.gg/keeah Join this channel to get access to perks: / @keeahh Links: https://ko-fi.com/keeah https://x.com/keeahfps Chapters/Timestamps: 0:00 - Intro 0:36 - Is aiming primarily a skill? 0:52 - Short History Lesson 2:39 - DPI? Sensitivity? 3:48 - First Impressions 4:56 - First Impressions (Aim Trainer) 5:40 - was all my time wasted? 6:22 - Clips! 7:29 - Conclusion Music: • Видео • OMORI OST - 004 Spaces In-between • OMORI OST - 136 Glade • OMORI OST - 021 Sugar Star Planetarium • he's not dead, yet. • OMORI OST - 163 Crossroads