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Time for another Medieval Kingdoms 1212AD mod let's play as the Kingdom of France! More of my Attila content like my previous Wallachia campaign can be found here: • Voivodeship of Wallachia - Medieval Kingdo... ------------------------------------------------- 0:00 - Intro 1:00 - Faction Overview 3:26 - Campaign Map 19:33 - The Battle of Bordeaux 36:47 - Campaign Map 45:50 - The Battle of Orleans 1:04:41 - Campaign Map Mod List: https://steamcommunity.com/sharedfile... Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com. Intro Song: • When All Kingdoms Fall Links to social media Discord Server: / discord Twitter: / rampaned Twitch: / rampaned Facebook: / rampaned Patreon: / rampaned ------------------------------------------------- About the Mod: MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing technologies, naval units, and mercenaries, though we have plans to add much content in the near future. It currently includes 57 playable factions and various scripted mechanics, such as population and a pope system. The campaign release is also accompanied by a great deal of new content in the form of new factions and units, as well as revamped rosters for preexisting factions. Campaign Features: 57 playable campaign factions. Completely custom building chains. Single region provinces, where every region on the map has 6 slots. Over 4,000 beautifully modeled and period-accurate units ( Optional music mod. Optional UI sound effect replacement mod Three Tier Unit Upgrade System based on the three centuries this mod covers (13th, 14th, and 15th Century) 10 Building Slots per Settlement: No longer your cities be limited to 6 or 4 buildings. #totalwar #medievalkingdoms1212ad #france