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So this is the part 2 of the experiment into proving that Riot's matchmaking is rigged and that the system in League of Legends is manipulated and pushes players toward a 50% win rate, even when their performance is far above their rank. My goal was to demonstrate that losers queue and winners queue actually exist. This time, I created 2 new unranked accounts which i played 50 games from each account. On the first account I simply went full tryhard mode and observed what my 50 games looked like, comparing my teammates to the enemies. For the second account, however, I planned something different. It's widely known that Riot tracks many player statistics like cs/min, objective contribution, skillshots dodged or landed, teamfight involvement, early-lane trades, and much more that i cover in the video. With that in mind, my strategy was to intentionally perform poorly in terms of stats to trick Riot into believing that I was a weak player. By using this "impostor" playstyle, I aimed to help my team win by baiting a lot and putting much more value into the game while keeping my performance metrics low, hoping that Riot would place me with stronger teammates in an effort to maintain their 50% win-rate target by assigning a "bad" player like me to their team. But... Riot had no idea what i was doing... Feel free to leave your thoughts below and share your ideas. Do you still believe losers queue isn't real? Accounts Links: Average account: https://mmradar.gg/summoner/HOMME%20R... Smurf account: https://mmradar.gg/summoner/Synergy-717 #leagueoflegends #riotgames #soloq #mmr #losersqueue Chapters: 0:00 - Introduction 2:36 - Spreadsheet Analysis 6:09 - Accounts Analysis 13:33 - Gameplay Analysis 17:03 - Outro