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Starting fresh in Graveyard Keeper, this episode focuses on building a strong, structured first week that sets up the rest of the game for success. Instead of rushing or speedrunning, the goal here is to make smart early decisions opening the church, stabilizing food production, and scaling up basic infrastructure so the game stops feeling punishing later on. By the end of week one, we: Open the church Clean and improve the graveyard Set up a steady carrot food loop Get multiple furnaces running Unlock key systems that make progression smoother This is a clean restart of the series, starting from day one, with an emphasis on efficiency without turning the game into a checklist. You don’t need to copy everything exactly think of this as a roadmap, not a rulebook. If you’re new to Graveyard Keeper or coming back after a break, this is a relaxed but intentional way to get started. GyK New Notes: Week 1 Sell first burial certificate for 1.5 Silver Sell back sword to Kresvold for 3.25 Silver Buy List: 1 Seed Oil and 4 Hemp seeds from dig 10 peat from shepard Teleport stone from Horadric 18 Carrot Seeds from Farmer Build List: (In Order) Sawhorse 10 Sticks Chopping Spot 5 Wood Billets Furnace 1 4 Flitch 14 Stone 4 Simple Iron Parts Wooden Anvil 2 Wood Billets 2 Simple Iron Parts Furnace 2 4 Flitch 14 Stone 4 Simple Iron Parts Carpenters Workbench 5 Flitch 2 Simple Iron Parts Compost Heap x2 20 Sticks Anvil 4 Iron Bars Expand Work Yard 10 Complex Iron Parts 8 Planks 4 Nails Furnace 3 4 Flitch 14 Stone 4 Simple Iron Parts Furnace 4 4 Flitch 14 Stone 4 Simple Iron Parts Research List: (In Order) Sawing Firewood Primitive Forging Soft Spares Tools Woodworking Mining Decay Advanced Forging 0:00 Day 1 10:00 Day 2 26:40 Day 3 36:35 Day 4 50:15 Day 5 56:30 Day 6