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'7 Out Of 10 Children Play M-Rated Games' (VGRC) ~ Violent Video Games Debate On NPR Justice Talking скачать в хорошем качестве

'7 Out Of 10 Children Play M-Rated Games' (VGRC) ~ Violent Video Games Debate On NPR Justice Talking 13 лет назад

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'7 Out Of 10 Children Play M-Rated Games' (VGRC) ~ Violent Video Games Debate On NPR Justice Talking

10th Annual Videogame Report Card 87% of 8- to 17-year old children play video games at home. More than nine out of ten (92%) boys play video games at home, while 80% of girls say they play at home. Less than half (47%) of children say their parents understand all of the ESRB ratings. Only 26% say that a parent has ever stopped them from getting a video game because of its rating (28% boys, 23% girls). Seven out of 10 children report playing M-rated games. There are vast differences between boys and girls, with 86% of boys admitting that they play M-rated games compared to 49% of girls. Almost two-thirds (61%) of children report owning their own M-rated games, up from 56% in 2003. 78% of boys say they own M-rated games. Almost half of children (45%) say they have bought M-rated games themselves (up from 37% in 2003). Only 55% of children said a parent was present the last time they bought an M-rated game (down from 65% in 2003). Almost two-thirds (60%) of children list at least one M-rated game as their favorite (75% of boys and 35% of girls). Source: http://tinyurl.com/VGRC2K5 (ESRB Gets "F" in Annual Game Report Card) Justice Talking Presents: Violent Video Games (debate) 11/17/2003 Overview Murder and mayhem are main attractions to video games like Grand Theft Auto and Doom and have boosted popularity among young audiences. Some child psychologists say prolonged exposure to content that rewards killing and destruction fosters aggressive, anti-social behavior and they have lobbied hard to restrict access. But game makers and civil libertarians say teens are capable of separating reality and fantasy. Ratings boards and regulations, they say, are poor government substitutes for effective parenting and they point to recent studies that even suggest potential benefits to the estimated 70% of American teens who own at least one of these games. Guests Daphne White is the executive director of The Lion & Lamb Project, a national grassroots organization dedicated to stopping the marketing of violence to children. A former journalist with 20 years of experience covering children, families and education issues, White founded Lion & Lamb in 1995. White is the author of the award-winning Parent Action Kit, which provides parents and other concerned adults with information and tools they need to teach values of nonviolence to children and help them find alternatives to violent toys, games and entertainment. She has twice testified in Congress urging government and industry to find ways to stop the marketing of violence to children. Gerard Jones is the author of "Killing Monsters: Why Children NEED Fantasy, Super Heroes, and Make-Believe Violence," "The Comic Book Heroes" and other articles that have appeared in Harper's and The New York Times. He is a former comic-book and screen writer whose credits include Batman, Spider-Man, and Pokemon, and whose own creations have been turned into video games and cartoon series. More recently he has developed the Art and Story Workshops for children and adolescents and has spoken on fantasy, aggression, and the media at the University of Chicago, the Massachusetts Institute of Technology, and other institutions. Closing Quote "You can discover more about a person in an hour of play than in a year of conversation." — Plato (http://www.justicetalking.org/ShowPag...) Violent Video Games Harm Children's Brains Study Finds    • Violent Video Games Harm Children's Brains...   (montage of recent violent games players displaying aggressive behavior)    • Видео   1 Corinthians 15:33 Be not deceived: evil communications corrupt good manners.    • Be not deceived: evil communications corru...   Psalm 11:5 The Lord trieth the righteous: but the wicked and him that loveth violence his soul hateth. Gaming Your Brain For Violence    • Gaming Your Brain For Violence   "It's a great training product. I've had 'em link the Xboxes together and the sergeant will actually train his teams with the Modern Warfare game." ---- Call of Duty representative, lead military adviser, lieutenant colonel, Hank Keirsey    • The Army Trains With Call Of Duty   "60-70% of Army Video Game Simulation Technology in Our Kids Homes Today", (like CryEngine 3) ----Military contractor, Intelligent Decisions Director, Floyd West    • Army Training Video Games Tech In Kids Hom...   GamePro:Games are most effective Army recruitment tool    • GamePro: Video Games Are Most Effective Ar...   After You Play, Before You Enlist! Army PR & Video Games (@ Elementary Schools)!    • After You Play, Before You Enlist!  Army P...   RECRUITING CHILDREN INTO THE US MILITARY Pentagon's Child Recruiting Strategy http://www.ringnebula.com/Oil/recruit... Project Censored 2009 - Recruitment Toolbox: Movies, Toys, TV, And Computer Games http://tinyurl.com/bseyqo9 Training Kids To Kill (Army & War Video Games)    • Training Kids To Kill (Army & War Video Ga...   RETURNING FIRE: Interventions in Video Game Culture    • Returning Fire: Interventions In Video Gam...  

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