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The new Caps and Bevels feature "is more than just fancy fonts and text.” With improved constraints and internal bevels, Delaunay cap skinning, a new bevel preset library and the ability to create your own bevel profiles, this release is all about flexibility and efficiency. Plus, caps and bevels are integrated on all the spline-based objects, like lathe, loft, and sweep — "for unlimited possibilities.” In our Cinema 4D R21 Caps and Bevels Tutorial, EJ Hassenfratz, our 3D Creative Director, guides you step by step through the tool's various uses, demonstrating why you can expect to speed up your workflow with Release 21. Read the Full Article Here: https://bit.ly/C4D-Caps-and-Bevels --------------------------------------------------------------------- Auto-Generated Transcript Below 👇 EJ Hassenfratz (00:00): Cinema 4D the Capson bevel system gets a much needed facelift and it makes creating beautiful texts, a snap let's check it out. EJ Hassenfratz (00:21): And this video I'm going to be covering one of the big new updates, the cinema 4d R 21 in that is caps and bevels and how it totally can change the way that you work with not only three texts, but generator, objects like extrude and sweeps objects. Now, if you want to follow along with what I'm working on, be sure to download the project files. The links will be in the description below. All right. So let's dig into the new caps and bevels in our 21, and I'm going to use a MoTeC subject cause that's kind of like the most obvious use case for the new capstan bevels, but keep in mind that you can also access these same cap controls and cap updates in extrudes or sweeps here. So I'll cover that a little bit later, but just want you to be aware that the new caps in bevels are not just limited to mow techs. EJ Hassenfratz (01:10): Okay. So I'm just going to delete those too, but let's go ahead and dig in here. And one of the biggest things is if I want to have just a rounded bevel, this is kind of the default, uh, bevel shape. I just go in just click and drag and adjust this size and you see, we have a nice rounded bevel and it's applied to the front and the back. Now you might think like, oh, woopty, do what's the big deal with that? Actually, that's pretty huge because if you remember in our 20 and below, let me just jump into our 20 here. If you wanted to add a nice round bevel to the front and back of your, uh, Motech subject, you have to go into the caps and remember the start and end caps were separated and you'd have to go to fill it cap on the one, fill the cap on the other one. EJ Hassenfratz (01:54): And if you wanted to adjust each of these options, you'd have to do that for each of the start and end. So it was a lot of just manually changing things, making sure that everything was kind of matching. And there's just so many settings that you had to take care of. Meanwhile, in our 21, they're fused together, they're mirrored. You can control both your start and end caps at once and get really nice. Bevels really easily. Okay. But if you want to have those separate bevel controls, you can still separate them by just checking on the separate bevel controls. And you can go knock yourself out by applying different bevels on your front and back end. So that's a big like quality of life, kind of a enhancer there. Um, but one thing that's really cool is we have the size here. We can adjust the shape depth so we can actually get like more of an inner bevel kind of going on. EJ Hassenfratz (02:47): So you can see here, nice concave kind of deal there. We can also adjust the segments. And again, this is going to control both the segments on the front and back. If I just go into my, uh, garage shading lines, you can see all those segments there and there's the shape depth I can get this really nice concave bevel or, you know, bloated out a convex bevel, lot more control there. Uh, another cool thing is the ability to get a step type of bevel shape. And let me just get out of garage shading lines here and here, you can see that we have all these different segments or steps of that stepped bevel shape. So we can go like really cool, like art deco kind of thing, and adjust the size here. And you're going to see that we have this a new way to calculate the, uh, bevels here. For the full transcript visit: https://bit.ly/C4D-Caps-and-Bevels