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Full session from devcom Developer Conference 2022: Meghan Hannier, level designer at Arkane Lyon, presents how Deathloop’s level design was challenged by the unique structure and mechanics of their game set in a time loop and how the team at Arkane Lyon overcame those challenges. In this talk, she presents how they managed to keep the murder puzzle of Deathloop understandable for the players and how they managed to keep them engaged in playing the 4 same maps over and over again, and also talks about how they adapted their design to the new multiplayer mechanics. We at devcom_global - the official game developer event of Gamescom - unite developers and gamers worldwide. See more of our content on YouTube and on Twitch. Don’t forget to leave a “Like” and subscribe to us for more great content! ========== SUBSCRIBE NOW... ...and never miss new interviews, highlight videos and games industry content! ========== ► Watch our live shows on Twitch: / devcom_global ► Join the Community on Discord: / discord ►Visit our website to join our conference, summits and Master Classes: https://www.devcom.global ► devcom is happening also on our social media channels: ● LinkedIn: / devcomglobal ● Facebook: / devcom.global ● Twitter: / devcom_global ● Instagram: / devcom_global ========== ► About devcom: devcom is the official game developers conference of gamescom, the world's largest computer and video games event! On our YouTube channel you can find exclusive devcom conference sessions and VODs of our weekly live-shows where we interview professionals from the games industry. ========== #ddc2022 #devcom #arkanestudios #leveldesign #deathloop #conference #gamesconference