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Arma Reforger HQC gameplay on the USA side — and a real discussion about why the American faction often struggles on official servers. Is it supply management? Base placement? Player coordination? Commander decisions? Or is it just perception? In this session we break down: • USA early-game best practices • How to open HQC properly on official servers • Where USA players lose momentum • How logistics should be handled • Why overextending costs matches • What actually wins games in Arma Reforger HQC If you play Arma Reforger on PS5, Xbox or PC and feel like the USA side always feels chaotic compared to the Soviets, this stream explains what’s really happening. This is official server gameplay — no heavy mods, no private coordination — just real-time decision making and tactical breakdowns. Drop your opinion below: Is the USA side actually weaker? Or are we just playing it wrong? 0:00 Fixing USA HQC (Game Plan) 2:32 First Move: Build the Link Base 3:25 Biggest Mistake: No Supplies 6:44 Why USA Keeps Losing (Truth) 13:27 Base Build Rules (Fast) 17:10 Big Play: Cut Their Radio 23:16 Junkyard Saved + Rebuilt 27:14 Washington Push (Overwatch) 35:09 Next-Level Move: Cut Them Off 56:35 Heli Taxi = Map Control 1:15:07 Squad Mission: Hit Chicago 1:50:15 Stalemate to 5–0 (Win)