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The following combos were performed using a PS3 Sixaxis controller Kombo 1: Hitconfirm 32% BPxxFPxxKartwheel, B+BPxxFPxxF+BP, BPxxMilitary StancexxTackle Kombo 2: Hitconfirm 32% BPxxFPxxKartwheel, B+BPxxFPxxF+BP, FPxxFPxxLeg Grab Kombo 3: Hitconfirm 37% B+BPxxFPxxF+BP, nj.BP, wf, B+BPxxFPxxF+BP, BPxxMilitary StancexxTackle Kombo 4: Hitconfirm 37% B+BPxxFPxxF+BP, nj.BP, wf, B+BPxxFPxxF+BP, FPxxFPxxLeg Grab Kombo 5: Hitconfirm 29% Military StancexxLift Off, nj.BP, wf, B+BPxxFPxxF+BP, BPxxMilitary StancexxTackle Kombo 6: Jump-in 42% fj.BPxxAir Drop, BPxxFPxxKartwheel, B+BPxxFPxxF+BP, BPxxMilitary StancexxTackle Kombo 7: X-Ray 47% fj.BPxxAir Drop, BPxxFPxxKartwheel, B+BPxxFPxxF+BP, FPxxFPxxSF Beat Down(X-Ray) Kombo 8: 2 Bars 47% fj.BPxxAir Drop, BPxxFPxxKartwheel Bash(Enhanced), B+BPxxFPxxF+BP, FPxxFPxxKrazy Legs(Enhanced) Since Sonya has no combos off of a low OR an overhead (jump-ins don't count) I ended up digging a little deeper into her basic stuff. BPxxFP gives her a decent hitconfirm off of a close range poke while B+BPxxFPxxBP and Lift Off work from inside and outside of sweep range respectively. You can vary the two enders depending on if you want to push your opponent forward or switch sides with them. While the timing is really tight, her ability to cancel a jump-in into Air Drop into combo is worth noting as it adds a ton of damage to her BnBs and can be done off of a Kiss. Also don't waste her meter on an X-Ray. If you really need the boost, you can get just as much damage by incorporating two Enhanced moves into your combo and saving that extra bar. Remember when canceling her B+BPxxFPxxF+BP, you need to wait until the FP animation has started to enter the command for F+BP. Do it too soon and it won't come out. Also thanks to negative edge, if you do the motion for Military Stance immediately after pressing BP to juggle them, she will cancel into it without a second button press. Test it out on its own and see for yourself. -StarvingGamer