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StarCraft: Remastered is a 2017 real-time strategy game developed and published by Blizzard Entertainment for Windows and MacOS. It is a remastered edition of the 1998 video game StarCraft and its expansion Brood War. It retains the gameplay of the original StarCraft, but features ultra-high-definition graphics (ultra HD), re-recorded audio, and Blizzard's modern online feature suite. The remaster was developed over the period of a year and included playtesting from professional StarCraft players. Blizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre. All units are unique to their respective races, and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed. The psionic and technologically adept Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over quantity.The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies.The humanoid Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. They have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons. Although each race is unique in its composition, no race has an innate advantage over the other. Each species is balanced out so that while they have different strengths, powers, and abilities, their overall strength is the same. StarCraft features artificial intelligence that scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. In the level editor provided with the game, a designer has access to four levels of AI difficulties: "easy", "medium", "hard", and "insane", each setting differing in the units and technologies allowed to an AI faction and the extent of the AI's tactical and strategic planning The single-player campaign consists of thirty missions, split into ten for each race.