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This is a beautiful fight, and this mod is the best Diablo game ever, not even close, when it comes to bossing it is night and day compared to vanilla lod, thanks to the devs and all, but... the balancing of this fight in S12 is crazy. Their HP is a joke, Rathma does not do any damage, the void knights do not do sh.t, basically two things can kill you in the entire fight: the towers in the solo-Mendeln part (which you can dodge) and Mendeln spamming like crazy the sludge novas and the vines especially in the third part - but those hit so hard and so random, that it almost feels like it is only a matter of luck you survive it or not (not necessarily in a single fight, but on a long term - I would not do it on hardcore, for sure) - so you have to spam the rejuvs and the antidotes like crazy as well, and at that point it becomes a matter of whether you know when to OPEN UP A MENU TAB TO REFILL YOUR BELT or not. (It definitely can be known, there is a scheme... but still) More HP to all mobs, more damage from all skills, and a decent nerf on mendelns poison would make the it a better fight... but thats just my two cents. Mind you, I am not a super experienced bosser, you can probably tell : D Also, a hotkey for belt refill would be a nice QoL... 1-2-3-4 for rejuvs, and 0 to "fill all columns with at least one poti in it as long as there is some of them left in the inventory" - opening up a MENU TAB in the middle of the fight so that it covers half the screen... that is just lame. (And i mean "lame" relative to the standards of pd2... not the the original d2lod, and its 15 second long ultracheesable "bossfights"...) Armory: projectdiablo2.com/character/Shabbarun