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Hoovydam is a bit of a nightmare to hold the front on. It's sort of like Doppler with the double pathing for gate bots and regular bots. But there are multiple branching paths that lead into the 2 main paths which makes it even more difficult to hold. Bots will flank at a moment's notice in the last area if the team isn't careful about the various spawn points. Hydro Horsepower isn't too bad about it though since the spawn rates are generously staggered. The gate bots almost capped the first point a couple times but we managed to regain our footing without losing any. We realized that Heavy is too fat to defend the furthest hold so most of us go Soldier starting Wave 4. Skipping Scout was an accident but ended up working out. The extra mobility from rocket jumping is really helpful for getting to the unexpected drops. There are only Uber meds on Waves 1-3 so a Med pick class is no longer needed after that point. The difficulty of this mission is Advanced. 00:00 - Wave 1 01:59 - Wave 2 03:45 - Wave 3 06:03 - Wave 4 08:35 - Wave 5