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RUN PLD DRK WAR COR BRD COR: Chaos + Samurai Rolls. 5/5 Loaded Deck Merit BRD: SV Honor March, Victory March, Minuet x2, Dirge (on DD), Sirvente, March x2, Minne (on RUN) (Fire Carol2 seem better than Minne) Minne, March x2, Ballad x2 (on PLD) WAR: Warcry Savagery 5/5 Merit DRK: Bio2, Absorb-VIT (need Dark Seal) Weak to slashing. Piercing and Blunt to 0 damage. Will use Brazen Rush at 75% and 40% HP. Boss will then give a random global geo debuff for the rest of the fight (attack down / defends down / magic attack down / magic defends down / accuracy down / magic accuracy down etc) to the party. When Boss use 2nd SP, a new global geo debuff will be chosen randomly. Will summon 1 pet each time Boss use SP, can have up to 2 pets. Boss gain Regen if pet alive. 1 pet alive, Boss Regen about 2.5k-3.5k HP/tick? 2 pets alive, Boss Regen about 6.5k HP/tick? Killing the pets will remove the Boss's Regen. Boss has about 3.3 million HP? Pet has about 3 million HP? Pet put everyone that has enmity on Boss to its hatelist? Need to keep doing action on pet to keep hate? Pet will ignore the person the Boss is targeting, unless only 1 person left. Can Bind / Gravity / Sleep pets. Easier to Bind Gravity than Sleep. Boss has WS wall (if keep using same WS, the damage will drop), need to alternate WS. Blistering Roar makes it gain aura. Proc Red !! then Blue !! in certain time duration to remove aura. Red !! Weakness: Skillchain Blue !! Weakness: Continue the skillchain need 2-3 Skillchain to remove aura. Subsequent aura need more Skillchain. Blistering Roar also removes all debuffs on add. One of his normal attack give defends down. Plan: In Lobby: Tactic roll to 3k TP, BRD change to GEO to Entrust Focus Fury Frailty on DRK COR WAR, Entrust Barrier on RUN, Entrust Refresh on PLD. Everyone bring Panacea, DD eat Pukatrice Egg and go for 50 Subtle Blow. Fight Kalunga at corner to mitigate knocback. RUN tank Kalunga, PLD Cure the Party and tank adds. WAR 3K TP Armor Break at start, reapply at 50% HP or so if needed. Do Armor Break after RUN Rayke. BRD stay away from AOE range, and spam Songs, Kalunga Full Dispel often. DRK keep Bio2 on and Absorb VIT (need Dark Seal). WAR use Mistral Axe + Calamity, Berserk as much as possible. DRK use Torcleaver + Ground Strike, Last Resort as much as possible. COR use Savage Blade. WAR COR coordinate Random Deal for Warcry reset. Save Mighty Strike / Soul Enslavement / Wildcard for last 40%. When aura up, COR move away to minimize tp feed, only WAR DRK should be hitting the boss. SC: Rampage + Freezebite + Rampage + Freezebite + ... All DD back off if they get hit with Incinerating Lahar (gives Weakened), wait for Weakened to wear off (if time permit). During 75% and 40%, may want to click off Last Resort / Berserk, cause Brazen Rush make Kalunga's normal AOE attack hurt and add may spawn hitting the DD instead of going to PLD. Took so many tries, Def down or magic eva down usually someone will die. Atk down last 40% mean will time out. On some fight, it spam Incinerating Lahar wasting lot of time.