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I can safely say that Year 6 was way harder than anything Year 5 threw my way. From making the visuals for P3, all the way to animating the samples in Q1, along with everything in between, not much was easy. In fact, Year 6 took 1.5 months, which is the longest I've ever spent on a sample guide. But as per usual, the end result was so, so worth it. Also, I'm really proud of P3. Want to help out with the production of these sample guides? Feel free to check out my forum in FPcord! It's called "SamaraiBoi's Crazy Fan Project Sample Guiding Adventure" (SBCFPSGA for short) A sample guide for Nowhere at the Millennium of Space: Redux - Year 6. Hopefully the other guides will exist someday. Credit to Context Switch and FortuneEight for several template elements implemented in this sample guide. Special thanks to SkyPiez, Slorpanoid, Wolfytronic, Snowfox, conumdrum, pichi, and Miasmaspasm63 for making this guide possible! TIMESTAMPS: - 0:00 O1 - Neural degradation I 11:48 O2 - Sinking hours 21:21 P1 - Neural degradation II 29:13 P2 - Fluctuating state 34:13 P3 - Hope 43:50 Q1 - Neural degradation III 1:07:18 R1 - Collapse New Features: -Added P3 (Yay!) -Added crossfades for each track's template -Upgraded to .wav track files -General direction fixes in O1, O2, P1, and R1 -Fixed plyPhon's animation in O1L9 -Tweaked Now Is The Hour's panning in O1L10 -Changed sample box sizes in O2, P2, and P3. -Fixed asset inconsistencies with O2L7's samples -Made O2's ending visuals more prominent -Added soft panning to Windows 98 in O2L10 -Fixed a fading issue with P1L5's text -Changed Blue Carpet's asset in P1L6/R1L18 -Fixed an issue with Ei și ce?'s panning in Q1L2 -Tweaked Q1L3's fades -Added fades to WTSHNN in Q1L5