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Update 2021/11/03 - New version 0.03 of the lib and a 2 hours seminar here • Ray Marching in Material Maker @ inercia d... This program is MaterialMaker (https://rodzilla.itch.io/material-maker) it's possible to create new custom nodes in the program using GLSL. This uses my RayMarching Library that can be found here https://github.com/paulofalcao/Materi... The music is from the superb Unreal Demo from Future Crew :) https://www.pouet.net/prod.php?which=... Here is a tutorial about making 3D SDFs in Material Maker - • Ray Marching in Material Maker This a new technique that I was working on. It's based on the Blackle Mori asin sin smooth repetition but for polar repetitions. There is also a Shadertoy https://www.shadertoy.com/view/NdS3Dh where you can find the Smooth Symmetric Polar Mod code. The Blackle Mori asin sin smooth repetition is here https://www.shadertoy.com/view/wlyBWm In the technique, the hard part was creating a distortion correction, because a simple use of asin_sin on polar gives a distorted "round" result even when no smooth is used. So I added a correction, this way objects would still be planar even when no smooth ou little smooth is used. It's more noticeble with few polar repetitions. The correction is not perfect, but I have already spended way to much time trying to came up with this one... lol