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Dynamic Interaction System[v1.0.0] Project Overview 🌟 The Dynamic Interaction System is a flexible, modular solution for player and AI interactions in 3D games. It’s context-aware, input-responsive, and easy to integrate, supporting diverse interaction types with minimal setup and no extra coding. Feature List 📝 1. Multi-Input Support🕹️ Supports various input types like [Tap, Double Tap, Hold, Cancel] 2. One-Time Interactions ⚡ For simple, instant interactions requiring no follow-up 3. Toggle Interactions 🔁 Switches objects between two states (e.g., on/off, open/close) 4. Phased Interactions (Continuous Interaction) ⏳ Designed for prolonged or complex tasks. Split into three phases: 🎬 Entry – Align character and play initiation animation 🔄 Loop – Maintain a looping animation during interaction 🏁 Exit – Exit animation returns the character to default state ❌ Ongoing interactions can be cancelled 5. Parkour-Style Traversal 🧗 Enables physical traversal of obstacles using context-sensitive movement actions Triggers based on: 👣 Manual input – e.g., Walk + 'E' 🏃Automatic detection – e.g., Run + proximity 6. Camera State Transitions 🎥 Smooth transitions between camera states during interactions 7. Player & AI Compatibility 🧠 Built to support both player-controlled characters and AI agents 8. Event With Delay ⏱️ Synchronizes delayed events to trigger 🎵audio cues, 🎬object animations, etc