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I do a fast comparison between Roll20, Fantasy Grounds, and Foundry VTT. Come watch me DM with Foundry on Twitch, Wed nights from 5:30-8:30 pm PST. I am the DM of Roll Inc, one of several great shows on The Dice Cult. / thedicecult 00:00 Start of Video 00:00:05 Roll20 00:03:04 Fantasy Grounds 00:09:24 Foundry VTT Roll20 Pro’s Free Accounts Easy to setup Easy to get right into the game Perfect for beginners Perfect for pandemic online players Roll20 Con's Sluggish software Subscription model ($50yr or $100yr) More storage, 100mb free 3gig+paid API access for $100 Rebuy books – no importing No flexibility When they make big changes, things break. Things like walls and dynamic lighting don’t work well Video and Audio don’t work well Ambient sounds don’t work well. Small community (no discord, yes reddit) No in game mod (or extension) with $100 teir) Poor communication from devs Fantasy Grounds Pro's Single Purchase for life ($150) or subscription ($10/m) Automation is built in and works really well. Backwards compatibility Amazing and helpful community (yes reddit and discord) Things become easier as you learn (consistent design principles) Very easy to make maps in game Some useful extensions (mods) are available but not many Buy books and adventures and you get maps, NPC’s etc and they work correctly when you buy it. Other games (5e,4e,3.5e,Pathfinder 1 and 2,Starfinder) Fantasy Grounds Con’s No Free Option (though they say there is) Subscription option does not go to purchase price. No built in audio (and will probably never be) No Dynamic Lighting (coming soon though) or many other bells and whistles Extension are difficult to install and update/not very many of them Have to search forums etc and no single source (coming soon) Learning curve is very steep for both player and DM 4-12hrs to become master of FG as GM 2-4hrs to become masters player Layout is complex Cloud Servers are not persistent No importing, have to rebuy at full price. Little in game help (tool tips, intuitive design) FoundryVTT Pro's Pay once forever ($50) Tons of extensibility (650+ modules) 100+ game systems Super helpful Community (yes reddit/discord) Tons of bells and whistles animated maps, tokens, tiles and spells, dynamic lighting etc (all with modules) Loads of free maps, music, and content made by the community and easy to add. Import from D&D Beyond (with a module) Still being developed with clear communication If you want it, you can make it 3rd party cloud support for as little as $5 a month. FoundryVTT Con's Relatively new (not a ton of “how to youtube” content) Still being developed You can break it as you add mods that conflict with each other One persistent world per license It is resource heavy, old PC's need not apply To many mod options could be seen as a con Things sometimes do not “just work”, you have to check things as you go Requires setting up to get what you want Moderate DM learning curve (could take 4-8hrs to become a bit of a master) Player learning curve is about 2-4hrs In game map making is slow and I never use it. No cloud service (from FVTT, 3rd party yes). Third party systems do work with the dev to ensure things work well.