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This is a Game Dev Podcast with my guest Gavin Eisenbeisz (Two Star) and your host Jonas Tyroller. In this episode I want to learn how to make wildly successful indie games that go viral a lot. Links to my Guest ➤ Wishlist Cuffbust on Steam: https://store.steampowered.com/app/25... ➤ 2nd Channel (Game Design): @ScientiaLudos ➤ Main Channel: @TwoStarGames Listen to the podcast on the go (Spotify, Apple Podcasts, etc.): ➤ https://tyrollerjonas.podbean.com/ 0:00 - Intro 0:57 - Look Where The Market Is Going 4:02 - What Makes For a Viral Game Idea 9:05 - Designing For Content Creators 15:33 - How Rare Are Million Dollar Game Ideas 19:47 - Why High Action Games Are Bad For Retention 26:01 - Creating Brand Recognition 31:43 - Mass Content Ability 35:36 - When To Scrap Your Idea 37:35 - The No-Prototypes Approach 41:08 - Using The Trailer To Test Demand 44:36 - How Content Creators Line Up To Play Your Game 47:28 - Concept vs. Execution | What Matters Most 51:18 - Indicators That You're On Track 53:31 - Having Your Own YouTube Channel 59:14 - Learning and Theory Crafting | Why and How 1:04:38 - Gavin About Not Enjoying Game Dev As Much Anymore 1:08:40 - Gavin and I Compare Our Approaches My game "Thronefall": ➤ Steam: https://store.steampowered.com/app/22... ➤ Discord: / discord ➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/... My game "Will You Snail": ➤ Play Will You Snail on Steam: https://store.steampowered.com/app/11... ➤ Join the Will You Snail Discord: / discord For the game developers among you: ➤ Join our creative game dev community on Discord: / discord