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APM is a metric introduced in StarCraft: Brood War and long considered a key indicator of player skill in RTS gaming. Thanks to modern technology, we have been able to analyse huge amounts of data, which seems to back this claim. The question is - should we continue promoting APM or does it need to be retired? Is it just a byproduct of clunky unit pathing, archaic interfaces and bad game design? It has to be a factor in some of our favorite SC/SC2 players suffering serious injuries. Upcoming RTS games such as ZeroSpace and Stormgate are taking a fresh approach to APM, looking to diminish its importance through automation and general gameplay design, aiming to be more inclusive. Join me as we explore the world of APM; its history, what the data tells us about "skill", and what role it has to play in future RTS titles... 0:00 Actions per Minute 1:45 History of APM 4:39 The Case Against 300+ APM Requirements 9:04 GoOdy and SjoW - Low APM Chads 12:36 How Future Games Approach APM #rts #stormgate #pcgaming #starcraft #starcraft2 https://conf.splunk.com/files/2019/sl... https://us.forums.blizzard.com/en/sc2...