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Update: I'm revisiting much of these set ups in my free time. I purposefully made this a little disrupting at the edges, the way the bars form. I will be remaking this smoother. Hypnotism may happen... haha. Yeah, I didn't want to make another, but it looked cool as a kaleidoscope, so I went with it. Houdini for the animated bars after effects for the kaleido (I should make a Houdini based kaleido effect, wouldn't be hard and fun to make). I remade my better bend deformer for Houdini 14 that I had in 13. I also set up a tool that will take any set of lines and animate geometry bars sliding across the surface... Well, across what looks like a surface of lines, but there doesn't exist. (Yeah the white bars are geo, I'm going to make a pscale version of this same thing on curves and render out of mantra next time. But I'm in no rush, geometry gives me more options.) Like having parallel lines will create a sliding set of bars even though the lines are static. I realize I could have went with a MTL on a surface, but I figured this will elevate stress of bad lofts and I can animate every bar individually after the fact. The usual; Houdini, VEX, Python, After Effects. Another cool song by a good artist, I own no rights to the music- Little People - Start Shootin