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So here's "The Lost City: Hard Edition". Except that The Lost City itself was already hard! The only thing that N-Sane Trilogy has done to make this level easier is to not have it contain a Colored Gem. Thanks to this remaster+'s revised rule, you can get the clear Gem out of the levels that have them no matter how many times the levels destroy you. Yes, that does indeed include this one. That all said, even the Cortex Bonus Rounds' crates contribute to your new total for this level. After this is where my level progression deviates from my original PS1 playthrough of this game. In the PS1 playthrough, I went to Whole Hog right after this due to getting this level's Key, but I forgot about that here and just went straight to Koala Kong, instead. To stay consistent, I'm gonna do the same with skipping Fumbling in the Dark after getting the Jaws of Darkness' Key for it, but I will still provide quick links to my PS1 runs of those Key levels when I reach them in N-Sane Trilogy. -------------- Check Sunset Vista out in the PS1 version, where not dying at all to get the Gem REALLY did still matter: • Crash Bandicoot - Stage 16: Sunset Vista (...