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https://store.steampowered.com/app/12... Welcome to Chapter 6 of our in-depth series on the making of Moons of Darsalon, a unique retro pixel art game that stands out in today’s indie gaming scene! 🎮 In this *devlog unity* episode, we take you behind the scenes to explore the advanced animation manager that breathes life into our characters with a level of fluidity and precision rarely seen in 2D games. Discover how we developed a system that controls each character’s body part—legs, torso, arms, and head—independently, yet in perfect synchronization. This method not only avoids common issues like character sliding but also allows for dynamic and natural movements that significantly enhance the gameplay experience. Whether you're working on your own *indie game dev* or are simply curious about how modern retro games manage character animations, this episode is full of valuable insights. We delve into how this system enables smooth transitions between actions, and how it handles complex scenarios such as running in one direction while looking in another. Plus, in Chapter 7, we’ll explore how the animation manager tackles ladder animations and the nuanced arm movements essential for accurate aiming in our pixel art game. This *indie game devlog* series also covers essential topics like *devlog 1* animation techniques and *devlog 0* mechanics for indie games 2024. Make sure to subscribe and hit the notification bell 🔔 so you don’t miss the next chapter, where we continue to explore the innovative mechanics behind this retro-inspired game! Stay tuned for more insights into *devlog game* development and pixel-perfect animation management!