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Discovery and video made with the help of @HELIAX 99 - Strat explanation (why does it work) : By throwing the translator in a very specefic spot, he gets out of the button while still weighting it down (if you immediately grab him after that, the gate closes). Bringing the rock from the start and entering the button room with it gives you a checkpoint inside the room (checkpoint #2), to avoid that, we placed him first then went to bring the rock, making the game gives a checkpoint OUTSIDE his room (avoiding checkpoint #2 that happens inside ; saving the game in a stat where the translator is in a position not favorable for the strat) When the checkpoint is triggered the translator will forever remain in the position you put him in, therefore if its a false position, you're checkpointed with it and you have no way of fixing that besides quitting and loading the save prior to it (use a save stat if you're on emulator/use the high jump to force a checkpoint with the save BEFORE placing him). After triggering the enemies you restart the checkpoint (manually or via dying/failing) and the game puts you back outside with the rock, while the translator is still in his spot, if you placed him correctly, you can go and grab him without making the gate fall (the reason, in theory, is that reloading the checkpoint spawns the translator dropping him from the air and onto the ground, without 100% accuracy, it drops him without touching the button , but it's still pressed because the checkpoint was made while it was so, thus making it load pressed). from where you grab him doesn't matter, nor if you move him during rock placement (because as i said, he already got a checkpoint in the position we want, anything that happens after is irrelevant, what matters is you loading the checkpoint and him being in place). From there you can use the rock to body block enemies from wave1/2, and then ultimately, what really matters, use the rock to stop translator from going to his spot. In his transitioning running animation he is invisible and invincible, his path finding Ai isn't built to avoid obstacles nor go through them either, so he stays stuck, invisible and invincible. After doing the fight, he teleports to his spot (to initiate the dialogue/QTE prompt), all you have to do is remove the rock, and interact to proceed. - @BigVEE this ought to interest you. - Songs : Stardust Crusaders ost Jotaro OMFG - Hello