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I created an online multiplayer racing game in 6 days using Unity. Over the course of the week I began with a simple idea of horse or skate for cars. I created a physics based car controller that includes realistic tire friction, hand braking/drifting and air control for acrobatics! I then added Mirror to my unity project and used State Synchronization to sync the rigid bodies over the network. Finally I created the race checkpoint system to allow for a team racing mode and a course to actually play. Inviting Player Creativity Through Game Mechanics: • Inviting Player Creativity Through Game Me... Making Custom Car Physics in Unity: • Making Custom Car Physics in Unity (for Ve... It IS Rocket Science! The Physics of Rocket League Detailed: • It IS Rocket Science! The Physics of Rocke... State Synchronization Blog: https://gafferongames.com/post/state_... Replicating Chaos: Vehicle Replication in Watch Dogs 2: • Replicating Chaos: Vehicle Replication in ... Chapters: 0:00 Intro 0:30 Day 1 - Car Input 0:44 Day 1 - Car Physics 1:00 Day 1 - Ackermann Steering 1:20 Day 1 - JUICE 1:32 Day 1 - Drifting, Camera and Flips 1:54 Day 2 - Better Camera 2:09 Day 2 - Added Multiplayer 2:16 Day 3 - State Synchronization 2:48 Day 3 - Network Input 3:15 Day 3 - Skid Marks 3:20 Day 4 - Intro 3:33 Day 4 - Lobby and Teams 4:00 Day 5 - Racing Gamemode 4:30 Day 5 - UI 4:37 Day 5 - Roll Lock 4:52 Day 6 - Track 5:05 The Lan 5:28 What I Learned 5:55 Fix's and Improvements 6:30 What's Next