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These are the music files from the demo of Spyro A Hero's Tail on the Official Playstation Magazine demo disc 51 and 61. They are arranged in order of appearance in the demo, and the unused tracks are then ordered alphabetically. Most tracks are set to loop twice, then fade out. Tracklist: 0:00 - titles (Main menu) 0:00 - realm2a_roam (File name suggests Coastal Remains) ^These files are identical, so I've merged them into one^ 2:43 - dark_gem_01 (Intro cutscene) 4:20 - realm1a_roam (Dragon Village) 14:19 - shop (Moneybags' shop) 17:05 - dark_gem_02 (Dark Gem SFX) 18:18 - realm5b_roam (Hunter in Dragonfly Falls) 22:05 - minigame_sgt_2 (Sgt. Byrd maxigame) 25:21 - sgt_2_lost (Sgt. Byrd maxigame lost) 25:29 - sgt_2_won (Sgt. Byrd maxigame won) 25:36 - ball_gadget_1* (Unfinished Ball Gadget stage) 29:20 - challenge_lost* (Unknown) 29:24 - challenge_won* (Unknown) 29:28 - minigame_sgt_1* (File name suggests Sgt. Byrd minigame) 33:29 - minigame_spy_1* (File name suggests Spyro turret minigame) 37:33 - spy_1_lost (File name suggests Spyro turret minigame lost) 37:41 - spy_1_won (File name suggests Spyro turret minigame won) 37:49 - realm1b_roam (File name suggests Crocovile Swamp) 42:37 - realm1c_roam (Unfinished Dragonfly Falls stage) 47:40 - realm1z_battle (File name suggests Gnasty Gnorc battle) 50:39 - realm1z_death_1 (File name suggests dying in Gnasty Gnorc battle 1) 50:45 - realm1z_death_2* (File name suggests dying in Gnasty Gnorc battle 2) 50:52 - realm1z_death_3* (File name suggests dying in Gnasty Gnorc battle 3) 50:57 - realm1z_safe* (Unknown) 52:23 - realm1z_spooky (Unknown) 54:33 - realm1z_victory (Unknown) 54:40 - realm2c_roam (File name suggests Cloudy Domain) File still remains in the final game's files. Download the .wav files: https://mega.nz/#F!XnwkSKTC!Ki6FzGO8g... These tracks are also available in my full Spyro: A Heros Tail OST, here: • Spyro: A Hero's Tail - Complete Soundtrack... The reason the music is so different in this demo to the final game is because the composers were swapped out only 6 or 7 weeks before the deadline. Before the final composers Keith Leary, Paul Lawler, David Marsden and Craig Sharmat were hired, Guy Cockcroft from Eurocom's audio team did the music by himself. Vivendi Universal Games, the game's publisher, gave some mixed feedback for the music and decided to take responsibility for the soundtrack, leading to the tracks we hear in the final game.