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► Enroll to download assets: https://voxyde.com/free-courses/anime... Learn how to create a stylized ground destruction using procedural techniques. These setups are fast, efficient and production ready methods that will work with any geometry. Learn how to layer smoke simulations on top for extra realism. This course is created by Tom Döring. Tom is a Houdini artist passionate about creating procedural setups that replicate effects usually achieved through simulations. With a focus on RBD simulations and simulation free procedural workflows, he strives to build systems that are both efficient and highly art-directable. ► Chapters: 00:00:00 - 00:03:54 Overview 00:03:54 - 00:09:32 Import and Ground 00:09:32 - 00:32:20 Fracture 00:32:20 - 00:42:13 Points Setup 00:42:13 - 01:12:49 Animate Points 01:12:49 - 01:44:07 Small Debris and Controller 01:44:07 - 01:57:45 Smoke Debri 01:57:45 - 02:06:22 Dust Particles 02:06:22 - 02:18:03 Cloth Sim 02:18:03 - 02:33:48 Preperation for Stage 02:33:48 - 02:40:22 Import Stage 02:40:22 - 02:47:14 Scatter 02:47:14 - 02:53:12 Lighting 02:53:12 - 03:08:07 Materials 03:08:07 - 03:09:08 Render 03:09:08 - 03:14:40 Bonus: UV Fixes 03:14:40 - 03:15:16 Outro