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FAB Link: https://www.fab.com/listings/2305b203... Setup before use: -install "Alembic"-plugin (3D hit effects) -install "Procedural Mesh Component"-plugin (for "Real"-slicing) -install "GoreSystem_ExtraNodes"-plugin (for "Real"-slicing) Create "ObjectChannel" -- Edit, projectSettings, Collision, NewObjectChannel, name it "GoreObject" -Drag "BP_GoreSystem_hit_sender" to your level (only 1) Inside "BP_GoreSystem_hit_sender", there are 4 "Make Array"-nodes under "LineTraceForObjects"-nodes -- set these as "GoreObject" Inside "BP_Bleeding_Painter", there is 1 "Make Array"-node -- set this too as "GoreObject" -Inside "BP_gore_head" set "Box"(collider) as "GoreObject" -Inside "BP_gore_torso"set "Box"(collider) as "GoreObject" -Inside "BP_gore_limb" set "Box"(collider) as "GoreObject" -On all your NPC characters, set skeletal mesh(the one used for collision checking) as that new custom "GoreObject" channel -On all your NPC characters, add "BP_Gore_InsidesPlacer"-component(add your socket names,bodyPart hp & GoreInsides sizes) -"BP_Gore_InsidesPlacer"-component, needs further setup depending what type of character you use Make materials for those NPC's you want to gore -- Duplicate & edit "M_GoreSystemMaterial" --- drag it to your NPC Add noise to gore -- M_Unwrap,parameters,NoiseTexture: white,any Black&White-texture will do -Change MeshDecal hits to your liking OPTIONAL -on npc's, add component -- "BP_Gore_InsidesPlacer" --- set "UseSkeletalMeshByName" & "UsedSkeletalMeshName" + name clothes with "_CLothes" OPTIONAL -on npc's, add component -- "BP_Gore_InsidesPlacer" --- set "Has Rigged Clothes" to TRUE OPTIONAL -on npc's, add component -- "BP_Gore_InsidesPlacer" --- set "IsMetaHuman" to TRUE & add materials to "MetaHuman Materials"-list OPTIONAL -on npc's, add component -- "BP_GoreSystemHitAnimations" --- set "Is Manny Skeleton" (if retargeted is "Manny" & not "Quinn") Unity HDRP version: https://assetstore.unity.com/packages... Unity URP version: https://assetstore.unity.com/packages...