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Total Play Time: 2:03:41 Final Extra Time: 0:38:03 This is by far my best run and also my first complete one. Once you practiced Stage 101, that's a pretty fun fight. It can still punish you pretty bad if you screw up but it's not as nerve racking as Stage 99 and 100 in my opinion. The strats I use (Mostly from conqvist's videos): Keep in mind you don't get your health back after Stages 98 and 99 so avoid damage! Stage 98 (Urizen (sitting)): Start by shooting Color Up 3 times, moving just a bit ahead to dodge his falling lasers. After 2 falling laser attacks, it will be blue fire on the ground. That's your cue to go ahead and attack him up close a little bit, then move away to dodge his other stuff. After the second meteor, blue fire comes up. That's when you have to get close and perform Showdown on him. Then move away and resume attacking from a distance while conserving your DT for the next fight. You can move up close to whack him a bit more after he does two other meteors. But otherwise conserve DT. Stage 99 (Urizen (standing)): Dodge and attack from a distance and taunt in the air to build up at least 5 DT bars if you don't have them. When he does a tentacle attack, try your best to dodge it (twice), then move up close and perform Showdown. His crystal will break or will be close to breaking. Once the crystal is broken, get close and keep attacking him at close range until he cringes 3 times. At the third time he'll get on his knee. Now use a charged Buster Arm attack. (But don't DT. Conserve your DT) After your buster attack, he'll probably re-create his crystal, but don't panic. Stay close and use DT when you see him use his attack where he'll try to push you off. Since you are in DT, the attack won't push you off. Perform Showdown and the crystal will again break or be close to breaking. Finish him off at close range. Stage 100 (Final Urizen): When he changes phases (glass shatters), use the opportunity to hit him at close range and use Showdown if you have DT left. He'll push you off but that doesn't damage you. I use the safe strat for him since I don't want to die. Phase 1: Keep shooting him while evading his attacks. You can move up close if you want. Phase 2: Keep shooting him. Watch out for the ground fire patterns but other wise keep strafing right while shooting. Phase 3: Keep your Red Queen charged. Watch out for the horizontal lasers. Try to move to a location where they won't annoy you too much. If he runs in for an uppercut, dodge it by rolling to the side. Don't jump up! When he does his final attack (Red spikes come out of the ground. "This is the end!") Use your fully charged Red Queen to High Roller very high in the air and then keep shooting the Blue Rose to remain airborne. You'll dodge most of the attack. Repeat until he's dead. Stage 101: Strike him after he misses attacks on you and keep comboing him. If he is juggled by one of your shots, snatch him to you to keep the combo going. If he DT-stabs you, use your DT to get out of it. Try to conserve DT in general in case you get into trouble or if you get a buster opportunity for big damage. If he creates swords around you, use charged shots, double down or slashes to get rid of them. When he does his final attack where he slashes almost the entire arena, triple jump + air taunt out of it. At about half health, he still do multiple judgement cuts in a row, so keep moving (run and jump). Watch out for this because it can catch you off guard. If you combo him enough, he'll eventually get on his knee and that your biggest opportunity for damage. DT and perform Showdown while charging up your Buster Arm for a charged grapple attack follow up. If he survives the attack, keep DT active and mash the gun button to keep attacking him with blades while the grappling animation recovers. If he uses Doppelganger, snatch + buster his clone to get rid of it. https://store.playstation.com/#!/tid=...